tag:blogger.com,1999:blog-18095130.post856409913237963695..comments2024-02-25T05:31:55.604-08:00Comments on Saurondor: Principle for a self balancing gameSaurondorhttp://www.blogger.com/profile/01592286228203662073noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-18095130.post-38489197672883947762012-05-17T09:17:32.396-07:002012-05-17T09:17:32.396-07:00Gabriel, in this particular context we are talking...Gabriel, in this particular context we are talking about skills right. Although the system is being used for a level less game, the concept of XP tax can be easily ported to D&D and its class and level mechanism. You only need to keep tabs on the skills purchased to measure the strength of the character.Saurondorhttps://www.blogger.com/profile/01592286228203662073noreply@blogger.comtag:blogger.com,1999:blog-18095130.post-45844618643543106662012-05-17T09:15:53.571-07:002012-05-17T09:15:53.571-07:00I agree with your niche protection observation. T...I agree with your niche protection observation. The problem I see in D&D is that over time players want to move away from that niche. What was new once is now old and repetitive. Players want to explore different ways to play a fighter. So just like one of those hue circles in Photoshop they want to move a little to the blue or the green. Not only move the saturation slider to dark blue or light red.<br /><br />I also think that niche mechanisms while good at promoting balance can also lead to promoting optimization. Since you can't move slightly to the blue or green easily (aka multiclass) you need to go from light red to crimson.Saurondorhttps://www.blogger.com/profile/01592286228203662073noreply@blogger.comtag:blogger.com,1999:blog-18095130.post-25214884274050521832012-05-17T08:32:49.247-07:002012-05-17T08:32:49.247-07:00Looks pretty solid to me.
In order not to drop in...Looks pretty solid to me.<br /><br />In order not to drop into the negative rim: <br /><br />XP gain Max. XP Tax<br /><1000 45%<br /><2000 65%<br /><4000 85%<br /><8000 90%<br /><br />But this applies to a system that XPs are only to buy skills and not to gain levels, right?Gabrielhttps://www.blogger.com/profile/16983256978107271240noreply@blogger.comtag:blogger.com,1999:blog-18095130.post-25532766082945920302012-05-17T08:08:42.160-07:002012-05-17T08:08:42.160-07:00Now I remember why I dropped Calculus in College ;...Now I remember why I dropped Calculus in College ;)<br /><br />The problem isn't the validty of your hypothesis or theory - it appears very valid. <br /><br />The problem is also the balance of the classes right out of the box. Some of this can be accomplished with Niche Protection (which is how LotFP Weird Fantasy) adresses it. So long as each class has it own niche, balance is less of an issue (so long as each niche is relevant and needed).<br /><br />My feeling is this - class balance is way over rated. They should work on making the classes fun to play, and thhen worry about the balance.<br /><br />That being said, your approach has merit. It certainly can't be any worse than the VooDoo methods Mike and His Merry Men are employing ;)Tenkarhttps://www.blogger.com/profile/05159289652051155824noreply@blogger.com