Secondly, weapon damage is very hard to achieve. Notice the sword swing in the beginning. No doubt that a strong bludgeoning blow would still deliver concussion damage, but a sword by itself, specially a light sword has no place in this combat.
Finally the most effective tactics are hand to hand close quarter combat. Grapple, pull, push and bringing down the armored knight is a good strategy. Pinning him down on the floor for a good knife attack is clearly a winning strategy.
So it's time to go back to the drawing board and put more attention into those hand to hand combat rules.
3 comments:
Have you read Talhoffer? His Fechtbuch is FULL of this stuff.
The upcoming Technical Grappling for GURPS has an entire chapter on armed grapples, for this reason.
Clearly you and I are looking into many of the same things. I just posted about this on my blog a week or two ago. Have you seen this one?
http://youtu.be/H6IL2giKNN8
Doug mentioned Talhoffer earlier, but there are a lot of places to look. The GURPS Martial Arts bibliography lists a few good ones.
http://www.sjgames.com/gurps/books/MartialArts/bibliography.html
And Anglo's The Martial Arts of Renaissance Europe is a great place to start - it pulls a lot of discussion together. It's not cheap, but it's really excellent.
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