Key elements in my campaign setting are:
- Recreate a Dungeons and Dragons type setting with magic, fantasy and swordplay
- Use a mana based magic system, I really really really hate AD&D's precognositive learn everything in the morning spell system. I'm looking for something more dynamic.
- Solve the Mega Damage issue in Rifts. One hundred to one MDC to SDC is way too much. I'll either take it down to 10 to 1 or 5 to one or put some limitation like MDC weapons needed to damage MDC equipment, but MDC = SDC point by point. Something like magical weapons needed to hurt certain beings in D&D, but HP stay the same.
The campaign setting starts off in the Andes. The southern most parts of the Andes. I'm starting off with a little outpost named after an actual town in the area called "El Sordo". The setting is starting to look like something out of Avatar. Lots of magic, a big Millenium Tree, elven population, forest setting, etc. If all goes well I'll have this campaign rolling in a week or two and update.
UPDATE: I found an interesting article regarding damage and armor systems. The following post will address that.
UPDATE: I found an interesting article regarding damage and armor systems. The following post will address that.
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